MonsterVille
Behavioral Health · Service Design

About
A multi-tiered, preventative behavioral health game offered in schools to reduce students' emotional distress. MonsterVille is a cognitive-behavioral game designed to treat social anxiety disorder through a series of systematic-desensitization mini-games and support groups. The main target users are teenagers with relatively mild symptoms — the game is both therapeutic to the patient and educational to the people around them, evoking awareness about mental disorders through volunteering.
Research & Concept
Therapy, disguised as play
Background research

Persona & UX journey

Game concept

User flow

Game Art & UI
Designing the world
Game art

Game scenarios

UI design

Character design

Hi-fi mockup

User Testing
Closing the loop
