Nancy Xing

Shapetopia, for the United Nations

Sustainable Development · UX/UI Design

Client
United Nations
Role
UX/UI Designer
Tools
Figma · Axure · Adobe · Unity
Team
Sustain Dev, 6 people
Shapetopia — a web app for virtual city policy decisions around the UN Sustainable Development Goals

The game, screen by screen

During the prototyping stage, I created the in-game UI and 2D art assets in Illustrator, and implemented the interactive elements in Unity.

Starting page

A letter from the developer team introduces players to the SDGs and thanks them for playing and caring.

Starting page — a letter from the developer team

Tutorial

Secretary Blobby Head Jr. introduces you, the mayor, to the game. The player learns the basics.

Tutorial — Secretary Blobby Head Jr. introduces the game

Playing the cards

The main user interface phase of the game:

Playing policy cards in the main interface
Policy card design — cost, title, effect, description
SDGs panel with hover descriptions
Zooming and panning across the virtual city
The city evolving as policies take effect
City states across the game

Collection

Players can check the collection to see which goals they have yet to collect, and view detailed descriptions.

The SDG collection screen

Interview

After spending all the coins, the player ends the round and interviews citizens. One interview is positive and one is negative — the player gets appreciated for good deeds and gains a clearer goal for the next round.

Citizen interviews at the end of a round

Random incidents

Triggered when players focus too much on one index — guiding them to notice the importance of balance.

A random incident event

Ending

The player gets an overview of their whole game — a summary of the four indices and the goals they collected — as Secretary Blobby Head Jr. congratulates them on becoming their successor.

The ending summary screen

A web app for players to engage in virtual city policy decisions and explore the impact of sustainable choices. In collaboration with the United Nations, our six-person team "Sustain Dev" developed Shapetopia, an educational game about the UN Sustainable Development Goals (SDGs) that promotes and instills the principles of sustainability within the CMU community.

As the UI/UX designer on the team, I designed the core information architecture and created an engaging, immersive interface that fosters a strong connection between users and the global goals, and helps them fully comprehend their significance.

You can play the game at app.etc.cmu.edu/susdev/.

My design process for Shapetopia
My design process.

Background

Client need: develop an interactive game so that college students can both learn about CMU's contributions towards sustainable development and provide additional input, with an emphasis on the broader conception of sustainability defined by the 17 Global Goals.

Project objectives
Objectives.

Persona & pain points

I conducted 5 user interviews on our target users' opinions and knowledge about sustainable development and concluded some pain points.

Persona from user interviews

Domain knowledge

To foster a deeper understanding of the SDGs, our team researched each goal and shared knowledge extensively. We found patterns and categorized the 17 SDGs into four key indicators that are crucial in our game:

The four key indicators distilled from the 17 SDGs
Four indicators, distilled from 17 goals.

User journey map

Through detailed analysis of pain points and user needs, I created a comprehensive user journey map to guide decision making and foster empathy by immersing the team in the user's experience.

User journey map

Information architecture

I created the information architecture of this policy-making card game, which lets the player enact policies that reflect the sustainability goals — building more public schools, investing in railway construction, or enforcing an equal pay act.

Information architecture of the policy-making card game

Wireframe & initial playtest

Based on the game flow, I created an interactive wireframe so internal team members could clearly understand the user experience and the game's essential functions, and ran initial playtests of the core game loop.

Interactive wireframe of the game flow

I used a combination of the wireframe and a paper prototype to test whether our idea worked for target audiences.

Paper prototype playtest

Insights:

Art direction

I created a document setting the UI, 2D, and 3D art direction for each phase of the game.

UI, 2D and 3D art direction document

User testing

User testing sessions

Quantitative research

Qualitative research

Takeaways & iteration

What I'd carry forward

Achievements

Our team was interviewed by CMU News, and Shapetopia was published on the CMU news site for Earth Day.

Shapetopia featured on the CMU news site for Earth Day
Featured by CMU News for Earth Day.